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Process

Part 1: Establishing app's overview

Part 3: Creating User Interface Prototypes

Part 2: Establishing app's context

Part 4: Listing Metadata schema / metadata records

Part 1: Establishing app's overview

Scope

  • Our purpose is for upcoming or experienced artists to unite as a unified group to help each other out.

  • Our goal is not only to bring forth artists but promoters as well

  • 24 hours confirmation in order to receive the verification symbol

  • Submit any prior art work

User Types

  • Primary target audience: 

    • Upcoming artists

    • Young, future artists such as musicians, vocalists,  producers, painters, photographers, models, video producers, editors, and many more

  • Secondary target audience:

    • Promoters, managers, event planners, talent agencies, and mainstream celebrities

    • These users may only log into the app once to catch up on the new artists but may not be active on the app

User Tasks

  • Search for any type of niche to connect with 

  • Marketing -- artists and promoters

  • Permits them to follow one another

  • Send videos, voice recording, sharing files, and call feature in chats

  • Able to click on the social media platform(s), filter location, promoters based on their specific interest, and have access to see which artists are beginners or advanced

Part 2: Establishing app's context

Market Comparison & App Rationale

Since we were making a social media app, we decided to compare our idea to three established social media platforms: Instagram, Discord, and Spotify.

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Getting Data

  • Artico will be collecting data from users and will be managed by the staff.

    • Users must provide some personal information when creating an account with our app (name, email address, and date of birth)

    • Ask for the location (city and state) to find local artists 

    • Banking information from payment methods such as Apple Pay, Google Pay, and Paypal

    • We are not planning to track users but will keep the information they provide

Social Implications

  • Copyright is the most considerable risk 

    •  We will manually verify our users, promoters, and companies to ensure their identity is valid.

    • communicating with verified people for safety issues. 

    • sign a policy contract

 

  • Payment process may also bring a hard time for our users.

    •  accepting payment before project collaboration starts and hold until approval.

    • manually step in to solve the problem and justify the issue.

Part 3: Creating User Interface Prototypes

Low - Fidelity Wireframes 

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I sketched a low- fidelity prototype so we could have an idea of the layout before we started designing it in Figma. 

High - Fidelity Wireframes 

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Part 4: Metadata Schema

Summary Item Type Table

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Detailed Property Information Table

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© 2023 by Anne Bezwada

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